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Diablo iv quarterly update
Diablo iv quarterly update












diablo iv quarterly update

It’s an easy fix and I hope you correct it In all three instances however, the objects are not in a position and large enough as to be distracting from gameplay were they to remain solid. When half of the roofing on the wall dissapeard when the character ran under it at 1:18 in the Orbei Monestary video, as well as when the small cliff overhangs in the foreground dissapear at 0:43 and 0:45 in the Wretched Caves video, an otherwise awesome looking system looked wonky enough to be mistaken for klipping. One of the absolute best looking game enviroments Ive seen in my life. It looks like it could attack you at any minute.Īnd that claustrofobic labulinth dongeon in the druid video that you really dont want to explore, but can’t help but exploring! If it’s going to be like this I will love you for it!Įven your freaking shadow looks menacing. “Hey, you there! You look like a sturdy adventurer…” Instead he will probably reach his arm out and wave you to him, saying something like. The guy in the left corner of the tavern doesnt have a yellow sign behind him or an exclamation mark over him.

diablo iv quarterly update

That mud is probably 50% manure and I love it! The blood shard PvP area with blood red salt flats and many ponds looks like a really fun place for some ear collecting As long as it’s kept “real enough”, it will work perfectly for a game like Diablo where you’re always taking in big chunks of diverse and dynamic visual data. The styalized more painted art style makes for less visual clutter and better composed scenes.














Diablo iv quarterly update